James paul gee bio

James Paul Gee

American linguist

James Gee (; born April 15, ) is a retired American researcher who has worked in psycholinguistics, discourse analysis, sociolinguistics, bilingual education, and literacy. Gee most recently held the position as the Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University, originally appointed there in the Mary Lou Fulton Institute and Graduate School of Education. Gee has previously been a faculty affiliate of the Games, Learning, and Society group at the University of Wisconsin–Madison and is a member of the National Academy of Education.

Biography

James Paul Gee was born in San Jose, California. He received his B.A. in philosophy from the University of California at Santa Barbara and both his M.A. and Ph.D in linguistics from Stanford University. He started his career in theoretical linguistics, working in syntactic and semantic theory, and taught initially at Stanford University and later in the School of Language and Communication at Hampshire College in Amherst, Massachusetts. After doing some research in psycholinguistics at Northeastern University in Boston and at the Max Planck Institute for Psycholinguistics in the Netherlands, Prof. Gee's research focus switched to studies on discourse analysis, sociolinguistics, and applications of linguistics to literacy and education. He went on to teach in the School of Education at Boston University, where he was the chair of the Department of Developmental Studies and Counseling, and later in the Linguistics Department at the University of Southern California. At Boston University he established new graduate programs centered around an integrated approach to language and literacy, combining programs in reading, writing, bilingual education, ESL, and applied linguistics. From to he held the Jacob Hiatt Chair in Education in the Hiatt Center for Urban Education at Clark University in Massachusetts. From u

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  • James Paul Gee

    James Paul Gee is an Emeritus Regents Professor at Arizona State University. He was, in his career, a professor at seven universities. He is an elected member of the National Academy of Education. He received his PhD in linguistics in from Stanford University and initially worked on syntactic theory and the philosophy of language, later becoming interested in a variety of other areas including psycholinguistics, discourse analysis, sociolinguistics, literacy studies, learning theory, and video games.

    His books include "Sociolinguistics and Literacies"; "The Social Mind"; "An Introduction to Discourse Analysis"; "Situated Language and Literacies"; "What Video Games Have to Teach Us About Literacy and Learning"; "The Anti-Education Era"; and "What is a Human?"

    His current work is devoted to how new work on sensation, affect, learning from experience, and the nature of human beings and their unique from of language should be applied to teaching and learning in our highly complex and high-risk world.

  • James gee discourse
  • James Gee

    James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and Regents Professor. He is a member of the National Academy of Education. Professor Gee's book "Sociolinguistics and Literacies" (Fifth Edition, ) was one of the founding documents in the formation of the "New Literacy Studies". His book "An Introduction to Discourse Analysis" (Fourth Edition, ) brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. Professor Gee's most recent books have dealt with video games, language, and learning. "What Video Games Have to Teach Us About Learning and Literacy" (Second Edition ) argues that good video games are designed to enhance learning through effective learning principles supported by research in the learning sciences. "Situated Language and Learning" () places video games within an overall theory of learning and literacy and shows how they can help us in thinking about the reform of schools. Women as Gamers: The Sims and 21st-Century Learning () and Language and Learning in the Digital Age (), both written with Elisabeth Hayes, have continued his earlier work on games and learning. "The Anti-Education Era: Creating Smarter Students through Digital Media" appeared in and "Literacy and Education" in

    Professor Gee's newest book is "Reconceiving Teaching, Learning, Literacy, and Development in our High-Risk High-Tech World Before it's Too Late" (Teachers College Press, ). The book offers a cross-disciplinary view of the role of language, learning, literacy, and identity in development. It also highlights new types of teaching and learning that are emerging out of schools thanks to digital technologies. Finally, the book places human development in the context of the serious problems we face in today's high-risk, fast-changing, and highly polarized world. Professor Gee has also published widely in

    BIOGRAPHY

    James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin-Madison. He received his PhD in linguistics in from Stanford University and has published widely in linguistics and education. His book Sociolinguistics and Literacies () was one of the founding documents in the formation of the "New Literacies Studies", an interdisciplinary field devoted to studying language, learning, and literacy in an integrated way in the full range of their cognitive, social, and cultural contexts. His book An Introduction to Discourse Analysis () brings together his work on a methodology for studying communication in its cultural settings, an approach that has been widely influential over the last two decades. His most recent books both deal with video games and learning. What Video Games Have to Teach Us About Learning and Literacy () offers 36 reasons why good video games produce better learning conditions than many of today's schools. Situated Language and Learning () places video games within an overall theory of learning and literacy and shows how they can help us to better understand deep human learning and lead us in thinking about the reform of schools. His latest book, Why Video Games Are Good for Your Soul shows how good video games marry pleasure and learning and have the capacity to empower people.

    ABSTRACT

    SYMPOSIUM: Media Literacy & Gaming Literacy

    Historically, media literacy efforts have been couched in terms of helping a younger generation of students learn to "see through" media messages emanating from corporate-produced media that are designed to produce hegemonic discourse. Today's emerging media environment, built on a logic of participation operates quite differently. To be literate in today's media environment means to produce knowledge as represented through multiple media forms, and, critically, to understand the modes for producing and distributing that media via various private and publi

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